Showing posts with label computing. Show all posts
Showing posts with label computing. Show all posts

Friday, 16 September 2011

Ursine defecation news

Well what a shock: students don't want to be taught by computers!

Universities have been warned not to assume that “digital native” students will embrace all e-learning initiatives, or indeed prefer them to traditional forms of education. A report released by the Canadian consulting firm Higher Education Strategy Associates warns that calls for curricula to be “radically overhauled” are sometimes based on evidence that “can sometimes be alarmingly thin”. The authors surveyed nearly 1,300 students to determine views on e-learning, saying that there had previously been “precious little research” done in this area.

You know me. I've embraced technology in teaching and outside it: blogging, Twitter and so on, but I've remained sceptical of the boosters' claims that any new technology is per se better than existing strategies, and that new media should be uncritically adopted, regardless of cultural, educational or ideological concerns - my colleague Ms. E-Mentor shares my worries, and she's won national awards for her use of technology in humanities teaching.

At the heart of my concern is the feeling that technology is pushed not for the benefit of the student, but as a means of reducing staff-student contact time, staffing levels, building provision, all in the name of 'efficiency'. God knows we need to be careful with the institution's money at the present time, but efficiency must contribute to good teaching, not replace it as an establishment's prime directive. 'Efficient' hospitals means no spare nurses to comfort the dying: efficient universities mean linear transmission of facts rather than the intellectual back-and-forth of debate between engaged staff and students. This isn't education: it's a simulation of education which impoverishes all parties.

McLuhan's hackneyed old 'the medium is the message' applies here: there are many creative activities made possible through embracing new technology, as Ms. E-Mentor can show you, but withdrawing personal contact in favour of technology-driven methods will alienate students, place them on a certificate production line, and permanently damage them as individuals and as citizens. What we need are good quality courses designed in such a way that electronic media are harnessed to enhance provision: not to replace awkward and expensive elements.    

Although over a quarter of those surveyed said they believed the quality of learning materials was better in courses with electronic elements, around half said that the quality of education was better when courses were delivered entirely by a lecturer in person. In addition, over two-thirds said that the quality of instructors was best on courses delivered in-person, with the report citing an “enormous desire [among students] to learn directly from a ‘sage on the stage’”.

The authors of the report suggest that the seemingly contradictory messages have to do with convenience: “Students prefer physical texts,” they explain, “but they’d like to have the option of having an e-resource to read it wherever and whenever they need.”

The report concludes that the main problem with e-learning in Canadian institutions is with the quality of resources, with more investment needed in the integration between in-person and online learning. The authors predict that, with the right investment, e-learning resources can become “a technology that actually enhances and is additive to their in-class experience".
An additional attraction of e-learning becomes apparent in another question asked as part of the survey: over half the students surveyed said that they were more likely to skip classes that offered online resources as it would be easier to catch up.
What's shocking about much of the scholarship around e-learning is how uncritical much of it is: blinded by the pressure to be 'modern', they assume that students will be impressed by teachers who know how to use a computer. This is desperately limited: 1980s kids were much more tech-savvy because they learned how to programme BBC Micros and ZX Spectrums. Nowadays, teachers and students are reduced to passivity. A computer is a magic black box to most of us: we learn like monkeys to press the right buttons and persuade ourselves that we are on the cutting edge. None of us are 'digital natives': we're passengers on a bus we can't drive. But you won't find many of the e-learning community making this point.

Why the reference to ursine defecation? Because anyone who actually spends time in classrooms rather than pontificating at a distance about teaching, knows that human contact is  at the heart of successful education. We're always going on about how to stop students dropping out. I'd suggest that talking to them, learning their names and having passionate debates about the subject in hand - rather than restricting them solely to online interaction - might be the way to do it. What do you reckon?

To your Arduino…

Thursday, 10 February 2011

Bach to the Future

I suspect that, like the aeroplane makers I mentioned earlier, this is an all-male preserve. A man has taken an obsolete computer running on floppy discs. Then he's added 3 more floppy drives. Then he's used each disc's capacity to play 4 notes of music to make the computer play Bach's Toccata and Fugue in D Minor.

That's a lot of work to make something sound quite bad. So why am I so impressed?



Here's what it should sound like.

Monday, 17 January 2011

Advice to students

Very happily for all concerned, I don't know who he is (definitely not someone I teach), but he's a bit careless with his computer security.

1. Don't leave your drop-box open to anyone with a wi-fi connection.
2. Don't leave pictures of your girlfriend - naked, tied up - in your public drop-box.

I think we've all learned a valuable lesson.

Thursday, 20 May 2010

Is picking up a prostitute (electronically) educational?

I read an entertaining piece of journalism today which declares that video-gaming is educational, because it involves problem-solving, patience and learning moves. No doubt you've read of research claiming that kids, old people and pretty much anyone can 'train' their brains by playing games, and thus stave off senility or whatever.

I'm not particularly convinced - the 'skills' required by many games aren't particularly transferable. I'm not certain that learning how to score drugs, dally with prostitutes or (as a very good dissertation I read a few days ago boasted) smash enemies' heads against the kerb until they're dead really count as educational. For one thing, the physics of cranium-crunching and the economics of the sex-trade aren't included in the experience: these are worlds of naked, individualistic capitalism.

But then, I'm not really in much position to preach. I know someone who never completed The Hobbit on a ZX Spectrum, and I'm not much better. The last game I played obsessively was Civilization II in about 1996. I loved it, but got bored because it was so ideologically loaded. To win, you had to be a ragingly violent capitalist ready to nuke your neighbours without cause, whereas I always tried to build a socialist, peace-loving society, and got nuked by said neighbours: clearly the game's designers are Hobbesians, and it disturbed me. Civ 3 and Alpha Centauri just looked rubbish and didn't play as well.

I've tried to play Scrabble, but my copy is a cheating American version. It continually gets all seven letters down while refusing to provide a meaning for the made-up words, and gives me 7 vowels. It got so frustrating that I ended up demanding the suggestions every go and sitting back watching the computer play itself, which damaged my play against actual humans because my mental flexibility had been sapped.

I do occasionally go online to play the Hitch Hiker's Guide to the Galaxy game, which is ridiculously difficult: try it, and then wonder where the summer (and your sanity) went.

So, tell me: what games do you play, which games do you recommend I play (and are available on Mac) and what have you learned from them? I see that Civ 5 is coming this year, and will hopefully be Mac-friendly!

Thursday, 1 April 2010

Steampunk finance

They dealt with bankers ruining us very differently in Lovelace and Babbage's day (the former was the first computer programmer, the latter invented computers, or as he called them, Difference Engines).

I particularly like Wellington's approach to stabilising the financial system ("I had some bankers shot…") and there's a Sterling Engine pun in part 2, something to which I'm partial.

Have a good holiday. I'm working at home tomorrow, then off to see my mammy and may check in from time to time, but I'm not sure what web access I'll have in Cambridge. I believe they send boys with messages there still and read things called 'books' and 'newspapers'.

Don't forget the demo on Saturday, and happy birthday to Laura, Sarah and Mark.

Tuesday, 9 February 2010

Swoon to Ada Lovelace (and Babbage)

What's cool? A Canadian woman's ongoing steampunk comic of Babbage and Ada Lovelace, early Victorian inventors of computing and crimefighters (ahem), that's what. Babbage was a proper academic (i.e. he never managed to build any of his Difference Engines, despite raising the cash) and Ada was the first geek software developer. And Byron's daughter.

Start here - the original strip.



Wednesday, 18 November 2009

Gather round, my co-religionist Catholics

The godless, heathens and heretics (I'm looking at you, Left Behind) have had the gaming world to themselves for too long. It's time for good Romans to fire up the Xbox!

Thursday, 7 May 2009

Always smash up your hard drive

I see that a discarded computer contained details of a nuclear missile defence system and its workers. The only second-hand computer I ever got contained the membership list of an Edinburgh Masonic Lodge. Think I should post the details?