Obviously, they knew Apple would ban the game because major corporations still can't spot an elephant trap. Result: instant win and the point's made. In fact, another good point is made: that Apple's developers and content providers are so in thrall to the company's apparent non-ideological position that they've internalised its ideological values to the point at which almost nothing is 'banned' because nothing 'objectionable' is submitted.
The best bit is one of Apple's objections to the game:
So, in this hyperreal existence, it's OK to abuse children and adult workers for profit (remember, they'll always tell you that moving production to dictatorships and countries with lower employee and environmental protection is 'efficient'), but it's definitely not OK to play games in which you abuse children and adult workers for profit. One of these just isn't funny: but I can't help thinking that Apple's picked the wrong one.